CVE-2026-25546

7.8 HIGH
Published: February 04, 2026 Modified: March 18, 2026
View on NVD

Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

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CVSS v3.x Details

0.0 Low Medium High Critical 10.0
Vector String
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H

References to Advisories, Solutions, and Tools

Patch Vendor Advisory Exploit Third Party Advisory
https://github.com/Coding-Solo/godot-mcp/issues/64
Source: security-advisories@github.com
Issue Tracking
https://github.com/Coding-Solo/godot-mcp/pull/67
Source: security-advisories@github.com
Issue Tracking Patch
https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928
Source: security-advisories@github.com
Vendor Advisory

4 reference(s) from NVD

Quick Stats

CVSS v3 Score
7.8 / 10.0
EPSS (Exploit Probability)
0.0%
7th percentile
Exploitation Status
Not in CISA KEV

Weaknesses (CWE)

Affected Vendors

coding-solo